![]() ![]() ![]() Chapter 4: note on floor from fire horse room birthday hat on teddy bear kids shoes in bow room break mirror in vanity mirror room (open two drawers) checkers puzzle (beating heart) out of apples note in top right drawer under the beating heart on wall feed fake cat with fruit on same table walk under chairs death open cupboard in floating crayon room doll hallway near the end look through window on the right at carousel outside pick up perfume on windowsill look at creepy kid's picture in pool of blood door/room right after perfume kid's room interact with jack in the box and picture in same dresser Chapter 3: room that appears behind you after looking at it through a window has a calendar in the left top drawer, turn on lamp in next room library room turn on lamp in the corner next to small table with tobacco pipe on it and push ladder to get key and unlock upstairs door basement staircase turn on light Chapter 2: piano notes in room right across from small room with key scary baby chest by creepy window violin in closet in vinyl room ![]() Chapter 1: hairbrush on windowsill to the right (early on in chapter, sort of easy to miss) Prologue: run straight upstairs, grab key, back downstairs to unlock the studio Wife and Child Ending in more detail!!!!! During the child chapter, approach the child in the red hall rather than back away Ignore rats and paintings as much as possible Approach your wife at EVERY encounter and "embrace" her Throughout the game you should ignore anything relating to your selfish past (except story objects of course) Wife and child ending (family/regretful ending): This is confirmed to be the neutral (loop) ending and is achieved for gaining a neutral number of points in relation to the other two endings. Possibly achieved for going below the neutral ending. Interacting with only story related items OR items relating to your selfish personality (crooked glasses is an example) Ignoring your family and focusing on your paintings. This is achieved for essentially being selfish throughout the game. Self-portrait ending (the selfish ending): This knowledge includes ritual structures in preparation for their use, guiding their application and producing optimal effects conceptual frameworks for managing these entheogenic experiences and preparatory practices that enhance their psychoactive effects and therapeutic processes.Here are written guides for each one (Thanks to YAZITE for confirming these!!!!) These ethnomedical traditions constitute a clinical science with important guidelines relevant to contemporary applications of these substances, providing a range of strategies and "best uses" approaches regarding the application of psychedelic medicines. Clinical management of psychedelic medicines is central to shamanic healing traditions which are repositories of millennia of clinical experience and knowledge regarding the best applications of these substances. Shamanism and the ritual use of psychedelic plants co-evolved deep in prehistory, as hunter-gatherer diets inevitability included psychedelic mushrooms, contributing to selection for the characteristics of our evolved psychologies and ideal set and setting. These practices are closely related to shamanism, which has an antiquity stretching back to the dawn of modern human cultural capacities. The use of psychedelic substances for medicinal and therapeutic purposes has been around for many thousands of years. ![]()
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