Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Optimizing Road TilesPretend I have to connect this light blue store to some houses that are coming in from the south. Some stores that appear may have two buildings in them (keep in mind, you can direct traffic THROUGH these! can come in handy, but don't divert a huge amount of traffic through them or the cars can't service them!).įurthermore, if you're coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just "car generation resources" and can't cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. You'll notice that, save for challenge criteria, some "square" buildings might be upgraded to "circles". It should be noted that there are several different types of buildings, each with a different "pin generation rate", so to speak. If you let that timer build all the way up, it's game over! If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. Pins are located at "destinations" (stores and other buildings). They are happy when they can travel to a pin and go home. In one particular section, there is a plan to widen the tunnel and change the lighting in an effort to relieve the monotony of driving 27km through a tunnel.Cars are fairly self-explanatory. The project - expected to be finished sometime in 2025 or 2026 - featured as a key project report in the World Highways issue November/December 2018.Ī particular feature will be modified tunnel appearance to cope with driver monotony. The bridge’s two piers will be founded on either bank of the fjord. Included in the fixed link is a 2km suspension bridge with a 1.6 central span across Romdals Fjord and at a tunnel entrance. A spur connection to Kvitsøy is the latest work to be tendered. The 27km twin-bore (10.5m diameter) tunnel will be part of the European route E39, and run below two fjords - Boknafjorden and Kvitsøyfjorden. Maximum depth of the tunnel will be 392m below sea level - a world record - This will be a part of the main European route E39 highway along the west coast of Norway and it will link the cities of Kristiansand – Stavanger – Haugesund – Bergen. The project is a sub-sea road tunnel under construction between the municipalities of Randaberg, near the city of Stavanger, and Bokn in Rogaland county. The municipality is an archipelago located at the entrance to the large Boknafjorden and is just under 4km northwest of the mainland Stavanger peninsula.ĭespite its small size, it will have one of the most intricate underground connections to the Rogfast or the Rogaland Fixed Link. The Kvitsøy section is one of the €1.94 billion project’s three tunnel contracts and is focussed around a small community of 500 inhabitants on an island municipality in Rogaland county. Tor Geir Espedal, project manager at the Norwegian Public Roads Administration (Statens vegvesen), said his organisation will make a shortlist of three companies in the first half of next year. The companies are 2552 Implenia/Stangeland Maskin, Marti Tunnel, PNC Norge, 7809 Salini Impregilo and 2296 Skanska Norway. Five companies have expressed an interest in the technically challenging €315 million Kvitsøy section of Norway’s major road and tunnel project Rogfast.
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